 #include "StdAfx.h"

//Graphics
Canvas*				g_pCanvas = NULL;
//Audio
Audio*				g_pAudio  = NULL;

lua_State* g_Data;
int g_iWindow_Width;
int g_iWindow_Height;
int g_iBoard_Pos_X;
int g_iBoard_Pos_Y;
int g_iBoard_Size;
int g_iChessman_Size;
int g_iRageButtonSize;
int g_iFrame_Animation_Speed;

int g_iRagePawn;
int g_iRageRook;
int g_iRageKnight;
int g_iRageBishop;
int g_iRageQueen;
int g_iRageKing;
int g_iRageKnightPromote;
int g_iRageDarkKnight;
int g_iRageTurnAdd;
int g_iRageDeadAdd;
int g_iCommandCoolDown;
int g_iDarkKnightPowerUp;
